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The Flipnic guide

So, you want master Flipnic? Here's a guide that tells you everything you need to know.

In-game help

This game has built-in help videos, which you should watch before reading this guide. They cover some of the basics, such as the controls, the concept of missions, pinball techniques, etc.

Help

To access it, in the game menu select the HELP option (in NTSC-J version it's also called the EXPLAIN menu). At a minimum you should watch the folowing chapters:

Game modes

So, when you are playing the game for the very first time, you actually have a couple choices on how you're going to play the game.

Original game stage select

Free play&2P match stage select

Your first objective when you play the game for the first time should be to complete all the red missions for every stage in original game mode. To see the red missions and how to get them, you can open the stage and go to the STAGE STATUS menu. Every stage here marked as red you have to start and complete, yellow missions are optional and are there to give you extra bonus points, but they're not important if you're a beginner.

Stage status screen

Difficulty levels

You can play the game in one of the following difficulty levels:

Generally I recommend playing in Easy mode if you're a beginner, Normal if you feel like you're comfortable with Easy and want a bit of a challenge and Hard if you feel like you've mastered this game and want a hardcore experience.

When you run out of balls, in Easy and Normal mode you have the option to continue the game (if you're playing original game). However, this decreses your credit count. So if you reach your final credit and you lose all balls, the game is over. In Hard mode, you already only have 1 credit and the game ends immediately as soon as you lose all balls.

However, there's a way to prevent your ball from falling off. And that is to use something called ball saving bumpers, which are blue shining bumpers that bounce the ball back, however doing this will deactivate them. To reactivate them, you must hit a blue marker, which will spawn a blue coin, which if you collect it, it reactivates one of those bumpers. You can control the position of them by pressing the LEFT directional button, however this will activate one the flippers as well.

The last parameter that the difficulty level changes is the number of targets you need to hit to complete various missions. For example, to complete Freeze Over mission, you need to hit bumpers in a specific area to get the butterflies to spawn. But in Normal and Hard difficulties you have to do that more than once per bumper, making it more difficult to complete the mission.

Stage unlock guide

The following sections detail how to unlock every single stage in this game. By the nature of this guide, it will contain spoilers, so be ready for that. Make sure you complete these stages in ORIGINAL MODE, otherwise the unlocks will not occur.

Biology A

Required missions (Green = Started/Cyan = Completed):

As you may have noticed, Zero Gravity was marked with green in this guide, which means to complete the stage you need to at least start the mission, you don't have to finish it to complete the stage.

Beginning

Biology start

After selecting the stage and pressing GAME START, a cutscene of a drop of silver is displayed. Wait for it to finish. The stage starts with your ball falling from space into the spawn area. Press LEFT to raise the LEFT bumper. If the under water alligator is at the middle path, raise it once, otherwise raise it twice. Doing this correctly guarantees you a bonus of 5 coins.

Bumper area

Since we're just trying to complete the stage, you don't have to actually complete this mission, however, you can give it your best effort if you want. Basically your goal is to hit every bumper marked with an orange arrow. You can control the levels of various bumpers by pressing the LEFT button. The bumpers the look similar to the one from the beginning can be raised 2 levels, other ones can only toggle between raised and lowered. The hippos on the surface bounce your ball back.

If you manage to complete this mission, a "Congratulations" cutscene will play and you're awarded bonus points. It may even play twice if you manage to do this on the first try (so-called "Perfect Bumper Village").

You will inevitably fall down the waterfall and continue to the next area.

Slot chance!

So this is the main sort of hub of this stage that lets you go to various areas. Don't worry about the slot machine at the moment, just know that if you happen to hit the three bumpers on the waterfall, a certain icon will be displayed on the slot machine and if three of them match, you activate a mini-game. A "WILD" icon is a wildcard, meaning it can match with any other icon.

Biology start

To progress, you must aim for the LEFT lane using the flippers. It may prompt you to continue or return, press CIRCLE to continue. Don't worry about going to the right lane right now, we just want to complete the stage at this point.

Transition area

So once you confirm that you want to go through the lane, the camera will follow the ball and you can collect coins. Press CIRCLE to jump, which lets you collect the airborn coins. You will get dropped at a transition area and this part is tricky.

Biology transition area

So basically, you have to time it right to get through the lane at the right. The secret is to let your ball fall right to the bottom edge of the flipper and then press LEFT. If you miss, you'll be taken back to the slot chance area.

Butterfly area

And now it's finally time to try our hands at completing the first mission in the game! After a short transition, you'll be taken to the butterfly area. Here you have 5 bumpers. You need to hit all of them, which will make butterflies land on them. Do not hit the spinning red/blue bumper on the right, as that will cause one of the butterflies to get eaten.

Biology transition area

If you manage to hit all the bumpers, you trigger a freeze over and the next phase of the stage will begin. If you let the ball fall, you're taken all the way back to the slot chance area and have to traverse back here (see Transition area).

Freeze over

So after triggering a FREEZE OVER, a cutscene will play and everything on the stage will get frosted (with exceptions) plus you get massive amount of bonus points. At this point, you can exit the butterfly area and go back to the slot chance area.

You'll notice that the area is very different now and there are two ramps pointing at the frozen waterfall/ice mountain. You need to use those two ramps to guide the ball into hitting the frozen waterfall a certain number of times (Easy: 3, Normal: 5, Hard: 7).

Biology ramps

Once you do this, you trigger the final mission of the stage - Hidden Path Discovery.

Hidden Path Discovery

This is the hardest mission of the stage you need to complete. You need to use the flippers on the now unfrosted mountain to collect all coins, which spawn at increasingly higher altitudes.

Some tips:

Biology waterfall mountain

Once you collect the coins at the very top, you complete the mission and transport to the Zero Gravity area.

Zero Gravity

This is the final mission of most stages. You have a time limit of 60 seconds and you need to hit the projectiles with your ball. Doing so will make them increasingly more red and eventually scatter them until they form a new pattern. You need to repeatedly destroy these patterns until the projectiles turn into a cube.

Zero gravity

Some tips:

If you don't manage to complete this mission, you get awarded no bonus points, but you still unlock the next stage. Otherwise, you see a congratulations cutscene and get massive amount of bonus points.

Post-completion

Once you complete a stage in this game, you're transported back out of the zero gravity area and you can redo all missions or get ones which you didn't get before. This is your last chance to increase the score before selecting another stage.

If you just want to complete the stage and don't care about the score, you can press START to bring up the pause menu and quit at this point.

Once you do that, you're prompted to save the game (you should do that) and then you should see the stage selection screen with a newly unlocked stage - Evolution A. You should also see that your total score has increased.

You can go back to Biology A and see the stage status with all of the missions you managed to complete if you want. If you're ready, you can start the Biology A stage, which is the first boss in this game.

Boss stages (Evolution A/B/C/D)

Required missions

Evolution target

One boss stage, you get spawned in the middle of space with two flippers and a flying object. Hit that object 1-4 times and it'll turn into something else. Repeat these steps until you see a red skull.

If a red skull appears, that's your final target, however it'll be more difficult to hit, because it shoots projectiles, which stunyour flippers temporarily. If you time it perfectly, you can bounce the projectiles back however.

Red skull

Usually you need to hit the skull 1-4 times for it to get destroyed, however if that doesn't happen, that means you need to wait for the skull to transform back into another object and hit that instead.

TIP: If you hit a shining purple target, it spawns another ball. You can have up to 3 balls on the board at once.

Once you destroy the red skull, the stage is cleared. Clearing the stage doesn't increase your score (with exceptions), however it will unlock the next stage and the corresponding Evolution stage will be marked as having all missions cleared. Note that you can't view stage status for Evolution stages.

Metallurgy A

Required missions:

Central area

Central area screenshot

The stage starts at a central area, where you can go to other parts of the stage. By going through right lane, you can go to the next quarter of the central area.

The beginning has a tower bumper blocking the entrance to the final area of the stage. You can only lower it by raising the three tower bumpers in the middle, which happens when you complete the various red missions.

Stop The Four Shafts

So my recommendation if you are a beginner is to start with the four shaft missions, because if you clear them, you can make the rest of the stage a bit easier.

Navigate to the next quarter of the central area by going through the right lane. You should see a lane on the left marked with PURPLE. Avoid that path and go right again.

Central area screenshot

You should now see a GREEN lane, go through it. You'll end up in an are where you are spinning around a pole and you can get to the next pole by pressing CIRCLE with the right timing. You have to navigate through a maze to get to one of the 2 areas with the giant red shafts. Here are the routes to each area:

Spawn -> Stop The Four Shafts 1

Path 1

Spawn -> Stop The Four Shafts 2

Path 2 part 1

Path 2 part 2

Stop The Four Shafts 1 -> Teleporter

Stop The Four Shafts 2 -> Teleporter

Stop The Four Shafts 1 -> Stop The Four Shafts 2

Key:

Once you're where you need to be, you should see 4 red shafts that open and close at certain intervals. Hit one of these open shafts and time will start counting down. You need to hit all four shafts repeatedly until they shut off and close. You damage a shaft that is closed, you have to wait until they open.

Stop the four shafts mission

Sometimes certain poles will go up and down making it more challenging to navigate (this may include the one your spinning around). If you're on the top part navigate where you need to be and then wait until you get back down. You should not go to the pink poles, as they will never come back down.

Tips:

Spider crab shoot-down

Once you return from the pole maze, you can take the right lane and you should end up in the quarter of the central area with a BLUE lane. Take it and you'll enter the spider crab area and a WARNING text should appear on the screen.

Catch and hold the ball with the right flipper and wait for the spider crab and all the minions (crab babies) to fully spawn. Once they have fully spawned, start attacking the spider crab with your ball. It has a health bar that starts depleting when you hit the spider crab.

Spider crab shoot down mission

Tips:

The spider crab may run away. At this point you have 2 options - lose a ball or follow the spider crab. If you choose to lose the ball, the spider crab will respawn instantly with the same amount of health. If you choose to follow the enemy, take one of the outer lanes. However, keep in mind you need to get back if you want to eventually get out of this area.

Spider crab aera map

Once you destroy the spider crab, you get bonus points and you are free to exit the area. To exit the are, take the middle-right lane (next to right lane). If you wait too long, crab babies will spawn and block your way.

Move On

Once you exit the spider crab area, you are back at the central area, specifically at the quarter with a GREEN lane (for some reason). Don't take it, take the right lane three times or until you get to a quarter with a PURPLE lane.

You should end up in an area with a big UFO that may or may not be shooting lasers at you. If a laser hits your ball, it misdirects your ball slightly.

Anyway, the goal of the Move On missions is to hit the purple circuit board multitple times (marked with a RED triangle), which causes it to spark and come down slightly. Once it has come completely down, a Move On cutscene is triggered and a new path you can go through is opened. Go through that path and you end up at a different area.

Move On 1

The circuit board is at a different point this time, but the idea is the same, hit it a couple times and it comes down opening a new path. Go through that path now. This will take you back to the very beginning.

Move On 1

Zero Gravity

Zero Gravity mission itself is basically identical to Biology A stage. However the way to start the mission is different this time.

So, remember the tall tower bumper that was blocking the way in the beginning? Yeah, that path is clear now. Take the lane and you'll end up triggering Zero Gravity mission.

Metallurgy end

This variation is actually easier compared to Biology A.

Optics A

Required missions:

This stage is hard. Don't beat yourself for failing to complete this one (I've been there, just keep trying, you can do it!).

Start area

The place where you spawn when you start the stage. There are a bunch of SUPER MISSION hexagons here and one possible path to go, since the top part is blocked off. So go there, I guess :P

Optics start

Point of No Return 1

Once you get out of the start area, you immediately see a moving plasma target. Hit it with your ball, that's going to trigger the Point of No Return mission.

Optics Plasma Target

There are a total of three PONR missions, the first one requires you to collect the following colors:

And the ring colors change if you hit any of the flickering bumpers (except for Cyan and Yellow). So, first you need to hit the bumpers a couple times until the ring on the right path turns GREEN. Take that path and you get the color.

Now you end up at an area with spinning spider crabs. Take the left path, you should end up in the Loop the Loop area.

Optics Path 1

TIP: Catch and hold the ball with the left-most flipper. This is the easiest way to aim the left lane.

Now you have a yellow mission to clear. Basically you need to hit center bumper in the middle a few times within the time limit. It's fine if you can't do it. Once the time runs or you finish the mission, aim for the top opening that you see at the end of the tunnel. The Cyan ring is right behind the center bumper (you can only see it for a few frames).

Optics Loop the Loop Exit

Optics Cyan ring

At the area you end up in, take the right path, you'll return to spawn point.

Take the only path again and hit the bumpers again, this time we want the right ring to turn RED. And take the right path again. You should get a color.

However, this time, take the right path. Ignore the message about the color not being needed (it should say you already have it). Now you're at an area with a bunch of crab babies. You can hit them once (or multiple times in the JP version) to destroy them and clear the path to the top openings (and go there ofc).

Optics path to crab babies

Optics path to bumper area

Now you need to get to the Bumper Area. Take the right lane and you'll end up there. The idea here is similar to Biology bumper area, you press the left buton to raise/lower bumpers. So, find the Yellow ring and take it (not difficult to find).

Optics path to bumper area

To exit bumper area, you have 2 options: lose your ball 2 times OR go to the very top and there is a lane you can move your ball to, which takes you back to the crab baby area. Once you exit the bumper area, you can take the left lane to go back to spawn point.

Multiball 1/2/3

If you return to spawn AFTER completing a Point of No Return mission, a Multiball mission is activated. There are a few variations on the gameplay, but the idea is the same:

The following variations exist:

Point of No Return 2

The goal is to collect the following rings:

For this, I recommend taking this path from spawn: L-L (left-left)

Optics non-stop area

This will take you to non-stop area. Immediately after your ball is dropped and at the bottom side of the right flipper, press CIRCLE. You should go to the very top and if you let the ball drop down, it gets on the left flipper, which if you trigger at the right timing, you can get the magenta ring and exit the area immediately.

In case you miss, you can try to get the ball back up to the top right flipper and then attack, which hopefully gets you up there. If you fall to the very bottom, HOLD the LEFT flipper and when the ball reaches the very bottom edge of the flipper, flick it and you should be able to recover.

If you end up on the right section of the area, you can aim the ball to the top right flipper and when the ball reaches the bottom edge of it, press CIRCLE, that should get you back to the left (or take the right ramp).

When you successfully manage to escape the Non-Stop Area, you should end up in a transition area, where you have 2 sets of flippers. Hit the center bumpers until you manage to get the to be the same colors and collect the red, green and blue rings this way. Next, you need to get to the top flipper, which leads to the tunnel that takes you directly to the Loop The Loop area.

Optics transition area

If you successfully manage to get there, you can play another round of loop the loop and once you finish, you can get the cyan ring. Go back to the spawn point to activate the next Multiball mission.

Point of No Return 3

The goal is to collect 5 red rings. The colors change automatically, so catch and hold the ball and attack once you see the right color. I recommend circling around by following the L-R-R-L path.

Zero Gravity

When you manage to complete ALL Point of No Return missions and at least start every Multiball mission, you'll get automatically teleported to the Zero Gravity area.

Other than a different color scheme, the idea of Zero Gravity stays the same. Bonus or no bonus, you unlock the next stage either way.

Biology B/Metallurgy B/Optics B

These are basically mirrored versions of the former stages. So you can follow the instructions from before, except when you're supposed to go left, you need to go right and vice versa. These stages also have a different color palette/aesthetic.

Geometry A

This stage is based on early electronic arcade pinball game simulators. Here's a list of missions you need to clear:

You can control the paddles, which the ball bounces on with the analog stick OR the DPad if you prefer.

Space Warp

The goal of this mission is to collect all the various keys scattered around the stage. You can locate them pretty easily, but some of them can be tricky to reach. Here are some tips:

Geometry red keys

Once you clear this mission, a bunch of green bumpers appear that your ball is attracted to. Once your ball is spinning around a green bumper, you can press CIRCLE to shoot the ball in that reaction.

Geometry warps

Area 74

After clearing space warp, a bunch of lanes are now visible. They warp you to the other side of the board. Go through these a couple times and increase the total lane counter (usually 7-10 times should be enough) and a flag will spawn. Hit the flag with a "74" written on it to start the Area 74 mission.

Lane counter

Area 74 flag

You'll be transported to an isolated area with UFOs attacking you. You have dual paddles, which you can use to control the ball. Once you destroy a UFO, the next phase of the battle begins. You need to get through the following phases:

Area 74 enemy

After beating all the UFOs, you complete the mission!

Alien Hill

Just like Area 74, you need to increase the lane counter a couple times to get a flag to appear. This one should be blue and have the letter A on it.

Lane counter

Alien Hill flag

This mission is basically an obstacle course, where you need to collect a bunch of blue keys, after which you can progress to the top. You need to do this 5 more times.

Blue keys

Once you get to the area with the blue bumper, there's a key at the very bottom. You need to drop your ball to one of the tunnels and let it hit the purple arrow in order to collect it. Your ball is repelled by the blue bumper, making it a bit difficult to get past.

Blue bumper alien hill area

Galaxy Tennis

Once you complete both Alien Hill and Area 74 missions, a white flag with the letter E appears on the game board. Use the tunnel with 2 yellow blocks to reach it.

Geometry E flag path

This is basically a pong clone, but you have some blocks behind you and the opponent, which need to be destroyed before one of the players gets a point.

Geometry Galaxy Tennis

Note: You don't need to destroy all the blocks, just enough that you can launch the ball into the void.

When you score, you take away health from the computer opponent and when they score, they take away your health. To complete this mission, you need to take away all HP from your opponent.

Exploits

Here is a list of some of the glitches and exploits I've found, which you should keep in mind: